Hello Talislanta Community! It has been a while since my last non-project specific posting. While not a project itself, I am here to make a effort to reach out to you fine folks and hopefully establish a type of reoccurring news article that, I hope, will become a regular topic of future news postings. So where to start?
I joined the FUDGE mailing list a few months back and it has really been a positive experience for me. The FUDGE community, much like the Talislanta community, is extremely closeknit. If you were to judge simply by the types of posts that are being made each and every week, you would think that FUDGE is a hugely popular and highly successful open licensed game system. With regular postings by publishers, writers, game developers, and good ole’ fashioned fanatics, it isn’t too difficult to catch the FUDGE bug. However, in truth the community is relatively small. While FUDGE has been around since the early nineties, it hasn’t spent a great deal of time in the Pen and Paper media limelight. The most popular incarnation of FUDGE that you are most likely familiar with is FATE, by Fred Hicks and Rob Donoghue.
One of the reasons that you may not have heard of FUDGE in the past is that it is a game system toolkit, versus a game setting/genre toolkit like GURPS, HERO, or Savage Worlds. Therefore, FATE itself is a no fluff, all crunch game system. With the exception of its initial free release, FATE 2.0 (fudge edition) and the SRD, FATE isn’t a system that you can simply pick up at your local game store. Rather, entire games are built that utilize FATE as a foundation, FATE itself being learned directly through reading or playing a FATE powered RPG. Most of these RPGs contain tons of fluff but are themselves game setting toolkits. Maybe you’ve heard of a few;
- Spirit of the Century (turn of the century pulp action!)
- Starblazers Adventures (Sci-Fi themed pulp action)
- Dresden Files RPG (1,2) (based off the popular Dresden Files series of novels)
- Diaspora (“hard” sci-fi leaning towards “realistic” vs “over the top” like SotC)
- Legends of Anglerre (“high fantasty” fantasy genre toolkit)
- Strands of Fate (the first true FATE setting/genre toolkit)
In a nutshell, the success of FATE has circulated both knowledge and curiosity of the FUDGE system to a demographic of gamers that are unlikely to ever discover or experience it within their normal gaming circles or habbits. While FUDGE supporters have continued to spread the good word and successfully generate interest regarding FUDGE since its inception, the success of FATE has really put FUDGE “on the map” at gaming conventions everywhere. After every convention that passes, a brand new report or two will be posted on the FUDGE mailing list by an individual that ran FUDGE.
These commonly contain positive FUDGE-virgin experiences, little reports documenting folks reactions, praises received, happy purchases, etc… There was even an individual who books a room at the same con every year to inform, teach, and preach of FUDGE to others. He said that he gets about 20 folks on average, but that with the release of the Dresden Files RPG this year, that number had doubled. His normal room was now really cramped, yet every single face that turned up squeezed inside and stayed throughout!
Talislanta was my first love but it was FUDGE that I first played and toyed around with. It really warms my heart to know that FUDGE is not only getting more attention, but that it has become more viable than ever for folks to crank out some new FUDGE settings and systems… the kind you publish and charge for. These stories of success really make me happy. Especially when I hear of FUDGE successfully invoking wonderment or interaction in otherwise quiet or dedicated roll-only-players.
For me the similarities between each community, both the quality of and the number of those actively involved in, is staggeringly stark. In regards to the Talislanta community, I have noticed a great increase in the amount of new Talislanta games being announced through standard channels (Tal mailing list, RPOL.net, this sites forum, and even invitations I’ve received personally) since Talislanta.com launched back on April 1st of 2010.
So I am curious if any of you out there have experienced such success with introducing Talislanta to new folks, specifically after this website launched. If you have a positive story that involves a person experiencing Talislanta for the first time, I can’t stress enough how much I would love to hear about it. Whether you are a GM, a player, or simply witness others experiencing Tal for the first time, I want to hear about it. Please don’t be shy with submitting any details of a successful Tal game that took place at a con either!
It is now with great pleasure that I submit the first success story, by our very own Tom Zunder, in what will hopefully be a reoccurring theme here at Tal.com among future news articles. Thank you so much for this Tom! Long Live Talislanta!!
Tom Zunder says;
I ran Talislanta Scent of the Beast for the November TomCon today. Run over 6 hours with a strong emphasis on roleplaying over combat it went extremely well (from my perspective as a GM) and I think we all had a good time.
The end, which involved a lovely ad-hoc time paradox based on a repeating mishap from the Sword-mage, was a delight. I enjoyed the Kasmirian free-marketeer, the pyromantic Cymrillian and the zombie goth necromantic Tanasian. The Thrall probably had the last chance to shine until the land kra attacked and she stepped into it’s maw and drove her greatsword up into it’s brain!
Mission was accomplished and the Kasmirian made a good profit of over 10,000 gold lumens!