The Tribes of the Savage Land

Greetings Tal-fans.

The writing team for Savage Land has been hard at work. We’ve currently got about 35 pages of manuscript that deal solely with the remaining Tribes in the Savage Land. These tribes will form many of the nations and cultures of the New Age as well as depict what Talislanta was like in ages past.

We can’t tell you exactly WHO each of these tribes are, though we imagine that you can figure out a few things out just from the names. While the writers (Desi Conrad, Mark Williams, Dean Poisso, and myself) can neither confirm nor deny your guesses, we fully invite you to start your own conversations about who these tribes might be and what they might become.

  1. Aku
  2. Ariane
  3. Azraq
  4. Beastmen
  5. Brood
  6. Caligians
  7. Darklings
  8. Drakken
  9. Ghaun
  10. Golgoth
  11. Imazi
  12. Jakar
  13. Kasir
  14. Narada
  15. Necrophages
  16. Ra
  17. Shadows
  18. Shaku
  19. Shan
  20. Talosians
  21. Tarterans
  22. Thage
  23. Thrax
  24. Umar
  25. Vandar
  26. Virago
  27. Warloks
  28. Withen
  29. Yann
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Writer’s Blog – A Timeline of the Savage Land

Greetings Tal-fans.

I actually seem to have missed bi-weekly get-together, but I’ll make up for that a bit today.

There was a comment over in the Talisanta Facebook group about the inclusion of current historical canon material and how it would all fit in with the Savage Land milieu.

Rest assured that there are bits and pieces of Talislanta’s rich and storied history being dropped into the Savage Land. There is also a somewhat ‘revised’ time-line that we’re working with that fills in a few little places for the existing time-lines.

However, it should be noted that this version of history is derived from several sources: the earliest oral histories and legends of the Wild Tribes, the written histories of the various Archaen peoples, and lastly, by the inhabitants of the current Savage era (the Wild Tribes and others, together sometimes referred to as the Landborne).

Also, the timeline below is not presented as how it will appear in the game, but it does give you an idea for the broad swaths that came before the Savage Land.

Read More »

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Talislanta Links

Just as different people like different things in their games, so to do different Talislanta Fans prefer different websites.

Over on the right-hand sidebar, there are a list of links to other places where you can different Talislanta communities – Yahoo, Facebook, Reddit, the Piazza, and Google+.

If you’ve got other links that you think we should know about, please don’t hesitate! We can add those links as well.

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[T: SL] Writer’s Blog – PC Tribes

The writing team is 90% done with the write-ups for the PC Tribes, so I’d like to take a bit of time to share with you all some of the stuff that’s going into the Tribal write-ups.

Last time, I mentioned that we were narrowing down the number of PC races in order to make things a little easier for new players to grab on to. Instead of a list of 100+ Archetypes with differing cultures and goals, there are now going to be 10 cultures for players to pick from.

There’s something else that unifies those cultures, however – Survival.

Survival is a big thing. For the Savage Land milieu, the world has been turned upside down. The past is gone, largely lost in conflagrations of fire and upheaval, and there are only scattered bands left trying to keep themselves alive. The land itself, in some cases, cannot be trusted. The Gyre, a great storm with magical effects and unpredictable powers, still circles much of the continent. Strange creatures, either unlike anything seen before, or mutated by the Gyre, or just driven mad by the changes in the world ravage the land as well. There are no more empires, no more civilizations, no more cities. In order to survive, the various tribes and bands and clans and wanderers must… what?

Well, that’s where the Tribal culture starts to come in. What does ‘survival’ mean? Is it simply being the strongest and the toughest? Is it honor and pride? Is it salvaging the treasures of the past in order to build a better future? Is it carrying on the traditions of your ancestors? Is it about personal survival? Or maybe the survival of your people, no matter the personal cost? Is it ensuring that the mistakes of the Archaens are never repeated? Is it reclaiming the magic that the Archaens set loose? Is it about restoring the land first so that something can grow from the ash and ruins?

The player’s choice of tribal culture will inform this to a degree. While all of the Tribes are concerned with survival, each tribe has something of its own to say about what survival means. Of course, there will also be some personal choice about survival, but that’s where individual players and their game-masters come in. The stories you wind up telling about survival, what it costs, and what it means will be the stories that eventually lead to the New Age out of the Savage Lands.

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Writer’s Blog – Talislanta: Savage Lands

Greetings Tal-fans,

I’m here to take a moment of your time to tell you about about the new Talislanta product in production. I’m sure that all of you have heard about it by now and know that we’re going full-steam ahead with things.

I’d like to take a moment to share with you some of the behind the scenes activity, our goals, where we’re going, and where we’re currently at.

First off, one of the aims of this new product is to make the Talislanta world more accessible to new players. We’re narrowing down the number of available PC races and NPC races to numbers that are a little less intimidating. Right now, we’re sitting at 10 PC races and about 16 NPC races and extra-planar entities. There will of course be a wide variety of creatures, insects, and fauna as well. We hope that by narrowing down the PC choices, that Talislanta will be more approachable for a new player. At the same time, we want each of those races (both PC and NPC) to be recognizable to existing Tal-fans.  We also hope to stick in a few surprises and new mysteries for folks to talk about.

From the writers side of things, we’ve got a ‘writing bible’ that covers the Savage Lands setting in broad detail. That is where a lot of the fan-submitted ideas have gone. Those ideas, submitted through various online sites, were sifted down into the existing SL notes, placed in the appropriate categories, and fleshed out what we were already thinking about. In a number of cases, the fan-submitted ideas lined up perfectly with things we already had! There were several occasions where a fan submitted comment said “What about the X? I think you should include them.” And we already had! Or someone would ask “What were the Y like during this era of play?” And I could look at our notes and go “wow, I have the answer to that right in front of me!” In that aspect, I think we’ve got a good basis to give the fans what they want with Savage Lands. On the other hand, there were some suggestions and questions that pushed us in new ways. We had some early ideas that we’ve already modified or discarded based on fan-input.

As of today, that writers bible has been sent out to the primary writing team. Initial focus is going to be on the PC Tribes/races. So, in about 2 weeks, hopefully all of the PC Races/tribes will be done and editing will start on those while the writing team gets started on all of the NPC Tribes/races.


It’s going to be a lot of work, but we think that it will all be worth it. And we hope that you all enjoy it, too.

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