I Am Back For Site & Scanning Project Maintenance

Hi guys! It has been ridiculously busy for me this year with the launch of my new business and welcoming a new addition to our family. Over the last year and a half I have been a ghost for the most part and I have ignored quite a bit of emails that had to do with site maintenance or folks willing to help with the Scanning Project. I sincerely apologize for that. I am here now to try and take care of whatever needs to be done, but I need your help.

Do you know of incorrect site formatting, broken links, incorrect links, outdated information, etc…? Are you able to help with the scanning project, have you already scanned a book, or are you interested in joining the project? My goal is to fix everything that needs fixing and to properly hand the scanning project over into the hands of someone who would like to administer the project. I will still be able to put cleaned up scans into PDF format with bookmarks galore. But that is about all I can contribute these days.

If you can help please comment below and either include your email address or send me a message through Facebook so I can easily contact you. Viva La Talislanta!!

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Kang Civil War

Kang Civil War – Part Three

We left our heroes stranded in Tarun with a very injured Abdul needing some o’ that healin’ magic… which he got (thanks to Lucas and his witchcraft). He did pick up quite a few nasty scars, though. They are allowed (at Rakshan’s insistence) to remain at the Farad’s estate (ironically, the only safe place in Tarun all of a sudden).

Rakshan completes his “business” during the next week. The party pretty much lays low and hopes no one decides to kill them after all. Week passes, and Rakshan’s right-hand-man, Kol, visits the party. He informs them that they have been hired for the remainder of the journey as (he shrugs) “guards”. He leaves.

“Journey? What journey? Where are we going? Who was that blurry guy?”
“Go back to sleep, Abdul. You’re hallucinating.”
“Oh. Okay.” 

So, in the dead of night, the party and the three Kang sneak back aboard ship. This was tricky, but they did it, so I’ll skip the drama. The Kang that Abdul embarrased (Dragonlord Ket) looks like he’s hating life. They sail away under cover of darkness (avoiding the coracles in the harbor).

So, the Far Seas. Once at sea, the party discovers their destination is Tian.

“Tian? Where’s that?”
“It’s the capital of the Quan..er, I mean Kang Empire, stupid.”
“Oh, that Tian. Yeah, Tian… good ol’ Tian…”
“Oh, shut up.” 


The Far Seas adventure really has one major event, so I’ll skip the days of uneventful water-watching (and cookie-tossing) the party had to endure. Abdul was up on deck, shmoosing with the captain (shmoosing; to shmoose: endear oneself to, make friends, be a pal, etc.), hoping to learn how to steer the ship. The Sunra captian was more than happy to teach Abdul the basics, and the Kang apparently didn’t mind their slaves doing as they pleased.
Just as an aside here, I had no idea Abdul was gonna become a sailor all of a sudden… it was important to this adventure that the elderly Sunra captain take ill, and have to go below for a while. His replacement was a completely green Sunra sailor, with no battle experience. SO, when Bad Stuff ™ started happening, he would freak out, and the ship wouldn’t have a pilot. Well, Pat read my mind or something and suddenly wanted to learn how to steer a boat. What could I do? I taught him just enough to give him false confidence and a zero in Pilot… I figured I’d let the dice decide things (worked so far).

 

“Lucas, what’s that tube-thing ya got?”
“It’s a spyglass… extends your vision, see?”
“Yeah, this thing is great.”
“Got it from Abdul, he said the Sunra let him borrow it.”
“I think it’s broken or something.”
“Why?”
“Well, there’s these black dots on the glass.”
“Lemme see… uh, I don’t think those are dots.”
– Flyn runs over, looking concerned –
“What is it, Flyn?”
“Is there anything wrong? I just got a funny feeling.”
“Uh-oh. Those are definitely not dots.”
“Dots.”
“Not dots. Those ships that are following us, see?”
“Yes. I’ll inform the captain.”
“He’s in bed.”
“Who’s steering this thing?”
“Uh…Abdul was…”
“Knife-boy? Knife-boy is driving the freaking boat? We’re dead.” 

 

Enter the Mangar Corsairs and their astonishingly fast ships. Everyone goes into action (except the Kang, who just sit in the prow and watch the water). As expected, the Sunra freaks, and it’s up to Knife-B… er, Abdul to steer. Of course, Patrick is thrilled. “I get to use my new skill!” Typical.
The Mangar get to them as they enter the Forbidden Straits. There are three Mangar pirate ships, all loaded with guys (where are the Gao when ya need’em?). This is looking bad. The party has a pow-wow (minus Crush and Abdul, who are discussing how many Mangar they’re gonna bleed) and comes up with a Great Idea. Feel free to use this one, folks:
First, Kenjok (remember him?) is gonna use his wizardry to Conjure a bunch of highly flammable oil. This will slick the sea between the Kang ship and the pirates. Then, Flyn will use his bow to light the stuff (he has an elemental flame bow… did I mention that? Got it as a reward for fighting the Ice Giants a long time ago). This should create a floating patch of badness, that the Mangar have to sail around… um, make that sail through. They’re gonna wait to do this until the Mangar are right on their tail. Tricky.

So, the plan is ready, Abdul is ready (as ready as he can be) and everyone waits. The Mangar are on their tail and begin shooting arrows at the ship (not flaming ones… they’re hoping to capture the ship intact). Everyone looks for cover and Flyn begins responding with shots of his own.
Another aside here: never give your party’s archer an elemental flame bow as a reward. It’s practically an artillery piece, for god’s sake!
SHOOM!
Flyn nails one of the ships and it stops shooting as the crew tries to put out the fire. Meanwhile, ZIM ZAM! Kenjok makes lots of oil (he got a critical success… not surprised are you?). Followed quickly by another SHOOM! Flyn ignites a small lake of oil just as baddies #1 sail into it.

“Say, wooden sailing vessels actually burn pretty good, huh?”
“Yep. I like that exotic smoky aroma.” 

Baddies #1 enter hell on the high seas as their ship is engulfed in flames. That leaves two. Well, says the party, if it worked once… ZIM ZAM! more oil… fire… you get the picture. This time, however, the pirates ain’t stupid… they try to tack out of the way and…
(don’t roll these kinds of things in front of the players. Normally I wouldn’t have, but we were all sitting around the deck plans of the ships I had drawn up, and I didn’t have my screen. So I just rolled. The Mangar pilot had a -4 to his roll since it was such a difficult maneuver, but I thought — all he needs is a partial success, right? Piece of cake!)
I roll. Do I have to tell you what it was? Okay, for the clue impaired: it was a 1. One. A freaking 1! Right there for the players to see. What could I do? The dice love this party. When you start cheating for the bad guys, you’ve gone over the edge. So…
BOOM! Another ship gets torched. Not kinda torched either. That 1 sitting there on the table said conflagration. So be it. (actually, this was a much better way of getting rid of two of the ships than I had planned. I knew the party would never survive if they had to fight all three, so I was gonna let them try and outrun the Corsairs… ya know the obligatory car chase. They would manage to outdistance all but one. Well, I don’t know about you, but I think the firey destruction of their pursuers is much more dramatic than a chase!)

So, the last ship gets within range (those pirates are brave! what would you do if you saw your fellow pirates get the ol’ flambé? I’d get the hell outta there, personally. But not these pirates. No sir, they were tough! Grrrrrr!)

They start throwing grapplling lines over the rails and steering in to board the ship. Trouble. Well, Flyn goes over to the rail to introduce the pirates to Mr. Elemental Flame Bow, when the pirate pilot gets a great roll (finally) and the ships slam together. Most everyone gets knocked off their feet (including Abdul, the wheel starts acting crazy) but not Flyn the Jaka! Nope. He stays on his feet. Not only that, he leaps onto the other vessel, climbs up the side and hurdles the rail, growling like mad. Seems Chris thought this was part of The Plan. Everyone else just watched him go.

“Why is Abdul wearing that furry suit?”
“That’s Flyn, I think.”
“Wow. Maybe we should have followed him?” 


Flyn the (suddenly lonely) Jaka stared down all the bloodthirsty Mangar pirates, who were preparing to board the ship. The pirates were not just a little surprised that a Cat-Thing was standing on their deck. Not wanting his valor to be wasted, Flyn took out his mace and did his Abdul impression.
Meanwhile, Abdul got up and yanked back the wheel, trying to control the ship. Flyn watched his vessel drift apart from the pirate ship… leaving him even more alone. But, unflappable, that’s Chris (Flyn’s player). Never flapped him yet. Flyn just put away his mace, bared his teeth, growled, and rushed headlong at the pirates (who were still a bit confused by all this). At the last second, he lept into the rigging and began climbing over to their only raised sail. Chris said, “Well, I might as well try to slow them down… can’t fight all those guys myself.” Practical. Chris is practical, too. Good plan, Chris. Kudos to you. Maybe it would have been necessary, but…

Abdul fails another pilot roll (I don’t think I even asked for one… Pat was just into sailing…). And the ships crash back together again. This time, the pirates lash the rails together real well and fire burning arrows into the sails (not their own sails, okay?). So much for a running battle. The sails are shot, and the two ships begin to slow.
Flyn realizes they’re stopping (“I guess I won’t rip the sail after all”). So, he jumps down from the rigging, hoping to land on a pirate or two. Unfortunately for Flyn, the pirates all rush over the rails at that moment to engage the other ship. Bad Timing had struck the Jaka, again.

Pirates flood over the rails –

Abdul and Crush: “YAY!”
Lucas and Kenjok: “Oh, No.”
Kang: Silence. The Kang are still sitting in the prow like it’s a fine afternoon for wave watching.

Everyone starts fighting.

There’s way too much going on here to be real complete, so I’ll just give ya the high points of the fight. Crush and Abdul lay into the pirates like it’s christmas and the Mangar are colorful packages with possibly exciting gifts inside. Lucas finally gets to do the rope-swinging and swashbuckling he’s been dying to do for ages. And Kenjok does his usual technique of get-surrounded-and-go-down-fast. It’s original, I’ll give him that.
Flyn, determined to actually do something, looks around for a target, and finds one. One of the Mangar has positioned himself near the rail and is preparing to fire his bow into the melee below. So Flyn pulls out his trademark mace and rushes him. Chris rolls abysmally and gets a partial success. He then rolls terrible for damage. Something like one point. Since his intent was to “Stop the Archer” I interpret these rolls to mean Flyn walks up and slaps the bow just as the guy shoots. Twing! — arrow shoots off into nowhere.

Now, I had to leave Flyn there in order to play out the rest of the battle, and when I got back to him… I’d kinda forgotten where things were. So, I said, “The archer prepares to shoot again… looks like he’s aiming at Crush.” So, picture this. Jaka runs up and swats the guy’s bow. The Archer just looks at him all-annoyed like, then calmly draws another arrow and prepares to shoot. Flyn attempts to pummel him again, with terrible results (the dice take their revenge!). So, Flyn slaps the bow again. Twang! — another arrow joins the sea. Same treatment… when I get back to Chris, I forget again (!) and have the guy try another shot (The archer really needs to stop Crush, who’s dismantling his ship-mates). So, basically, Flyn and this guy are just standing by the rail together, watching the fight. The guy tries to shoot, and Flyn swats it away. The guy does nothing about the Jaka standing next to him… he just pulls out another arrow. This gets repeated twice! (I hope this translates into retelling, it was hilarious when we reconstructed the battle).
Finally, I get my senses back and have the guy attack Flyn. Flyn uses Mandaquan on him (he’s gotten real good, too) and pitches the guy overboard. SPLASH!

“What was with all the arrow-slapping, Flyn?”
“I was provoking him. Mandaquan teaches us never to attack first.”
“Oh… are you sure that’s how that works?”
“Don’t make me enlighten you.” 

 

So the battle starts wrapping up, and the party is still in one piece (even Kenjok… no small miracle, that.) But, one of the Mangar manages to break free from the main battle and rush the prow of the ship. Abdul tries a really long knife toss to stop him, but misses (Abdul actually missed! now that’s amazing). The older Kang turns and draws a gleaming adamant sword as the pirate mounts the stairs. The Kang begins a low growl and the pirate realizes he’s outclassed badly. Too late though. Slash! the pirate and his head part company. The spouting body tumbles down the stairs. One of Dragonlords (Kol, the cool one) looks at the party like all this is their fault.
(okay, it was gratuitous bloodshed. But I really wanted to try out the 50th Level Warlord’s Combat Rating, okay? Not every day ya get to roll a 56. Ugly.)
So, after much slashing and bashing, the day is saved. Typical high-seas adventure… nothing too tricky, just a chase and a tough fight. This was one of our shorter sessions (we were up way too late already).

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The Kang Civil War

Kang Civil War: Part Two by John Harper

The guys find themselves at the Farad’s estate (big, big place.. this Farad is one of the key players that “borrowed” the windship arcanology from the Phantasians / Cymrilians and “loaned” it to the Rajans). They are escorted into a massive hall that is prepared for a feast of some kind. There is an awful lot of seafood on those tables… and what’s that smell? roasted land dragon? who eats dragon? Wait a minute…
I really wish you all could have seen the looks on their faces when they put 2 and 2 together. It was a priceless moment. And it was far too late. They were promptly surrounded by a zillion bowmen and ordered to drop their weapons. Just as several fat Imrians entered and took their places at the table, to watch the slow, painful death of the group (revenge for what happened to their countrymen). The Kang entered as well (the middle aged one and his two young bodyguards / aides). In my mind, the Kang were somewhat glad to see a group of honorless thieves die. Also, they were cutting a major deal with the host, so they were content to watch. Who cares about foreigners, anyway?
This was the crucial moment. Everything stemmed from the events of the next minute. Ready?
When Abdul saw the Imrians, he snapped (he had been a slave in childhood to some Imrians). The rest of the party put down their weapons and were preparing their groans of “great…” and “not again”. Everything was going according to plan. This capture was going to get the adventure back on track… or so I thought. Abdul looks at the Imrians and says “I will drink your blood and eat your hearts.” The Imrians chuckle and then everything goes straight to hell.
You see, Abdul has these little “acorn” type things. He got them many adventures ago in the Aberrant Forest. So long ago, I’d forgotten he had them. They were from a peculiar kind of tree that would fade in and out of existance (the ghost willow). When crushed in the palm, they would make you fade into a noncorporeal, “ghost” form (along with anything you were carrying) for a random amount of time. Not terribly useful (the random time thing could be a killer). Or so I thought.
Abdul reaches into his cloak to get an acorn and the bowmen react like they’re supposed to… they shoot him. The rest of the party is just looking at Patrick like, you are one dead Arimite. And he almost was. Two things saved him. None of the bowmen got a critical hit, and the last one rolled a 5 for damage instead of a 6. Abdul had 1 hit point left. The effect was, he got peppered with arrows, but none in a vital organ (normally I would have dropped him from shock, but killing Imrians was Abdul’s life-long quest… he struggled on somehow). The party almost cheered. Abdul drew his knives, crushed the acorn, and stumbled past / through the dismayed archers. He charged the banquet table shrieking at the top of his lungs (screaming ghost bristling with arrows… scary) and his acorn wore off. Thinking to protect the warlord, one of the Kang bodyguards (the youngest most foolish one, it turned out) jumped in front of Abdul. Abdul was almost berzerk at this point, and he attacked the Kang with a frenzy, in order to get past him and at the Imrians (who had stopped chuckling and were running for their little fish-lives).
Now, here’s a very important part (and why I like dice systems, they lead to funky stories). Abdul and the Kang have equal combat ratings (both 10 if I recall right) so it’s pretty much up to the dice who wins this (barring great tactics). All I have to do is hit and Abdul goes down. Six or higher on d20. No problem. The other players are beginning their “nice try, Abdul” speeches.
Patrick rolls and gets a 20! First thing. Just like that, he criticals the Kang with a viscious knife cut to his abdomen. The Kang makes his CON roll and stays up. Now he’s mad. He lunges with his falchion and… a three. I rolled a 3. Whoosh… a clean miss. Patrick says Abdul ducks under the sword (I’m expecting him to run) and cuts the Kang again, this time on his sword arm. We all look at Pat like he’s crazy. He looks back like, yes, he is crazy. He rolls. Guess what? Yep. Another 20. Slash! the Kang’s arm is cut to the bone. The Kang makes his CON roll with a partial success, so he stays conscious, but drops his weapon. The Kang goes to his knees clutching his ruined arm and Abdul (and Pat for that matter) laugh at him as he runs after the Imrians. The other characters (and their players) stare open-mouthed at the Arimite-Who-Could-Not-Die. It was one of those moments.
The Imrians were already out of sight, however, and the Farad had regained his senses enough to order his bowmen to shoot the other characters if Abdul didn’t stop and lay down his weapons. The tension in the air was very thick as Pat debated what to do. Abdul wanted those Imrians more than anything. We all knew it. We all knew that Abdul would go after them, and damn the consequences. The other players expected to die. And that’s the moment that changed Abdul forever, and changed the campaign beyond all recognition. Abdul turned around and said to the assembly:

“Your weapons cannot harm me. I am vengeance. I kill whom I wish. I do not wish the deaths of my companions, so I will not pursue the Imrian scum. But I will not surrender to you. Ever. If you want these knives… come and get them.”

For the third time in as many minutes, we all looked at Pat with open-mouthed wonder. He was the bravest thing we had ever seen. And that’s when I decided. The Farad turned and was prepared to give an order when the older Kang stood from his place at the table. His commanding presence captured everyone’s attention. He spoke in thickly accented Talislan:

“Stop.”
Everyone stopped.
“These foreigners will not be harmed.”

He sat back down. The Farad looked meekly at his bowmen, then gestured curtly. They returned to their guard positions. The other characters rushed over to Abdul as he collapsed on the intricate mosaic floor.

============================

Okay, some comments… I love that session. Several great things happened during it. This is to help define those events.
1. Pat recognized a turning point for his character and acted accordingly. He didn’t sacrifice his concept to save the party and he didn’t sacrifice the party to save his concept. It was a very artful (and brave) solution to the problem. He sacrificed Abdul’s life, instead. This was a real sacrifice, despite the fact that Rakshan (the Kang warlord) stopped the archers. That leads to my next point…
2. The session was so powerful for all involved, no one said “Oh great the big, nasty NPC saves our bacon. Wonderful.” No one even thought it at the time. It was Abdul that had saved the party, and every one knew it. Abdul’s fanaticism and bravery and Pat’s careful attention to his character’s motivation had saved the party… simple as that. Rakshan’s commands were just reactions to Abdul’s bravery. Without the actions of Abdul, they would have been slaughtered. Which leads to my next point…
3. A particular method of Game Mastering seems to work suprisingly well. Pat uses it often, and I used it accidently in that session. It works like this: Put the PCs in a no-win situation, and when they succeed, it will be a real success. Not a scripted victory by the GM or a “difficult” scene, but a real success. The GM puts the PCs in immediate, dire, danger, from which he has planned no escape. If they escape, they do so because of their own merits, not b2ecause of the demands of the story. It’s a big if, too. What if they don’t escape? What if they die? Well, you have several dead PCs. However, if you want “real” danger from a roleplaying scene, you have to have “real” consequences (of course, I DON’T mean “real” as in “real world”). Not just the illusion of danger, but danger. No GM safety net. This is a very iffy style of play, one I have done only three times. Pat runs all his CyberHERO games like this, however, and we have yet to loose a character. And believe me, when we succeed in CyberHERO, we feel it. It’s real success. Pat was not going to pull our butts out of the fire if we messed up. Just an aside about GMing… back to the War…
4. The reason Abdul’s actions radically changed the campaign was because Rakshan had witnessed them. The Warlord of the Kang Empire watched a crazy little Arimite survive a dozen arrow hits, stagger up to a trained Kang warrior and beat him without getting a scratch, and then jog after a pair of slavers in order to exact his vengeance. He then defied all the powers in the room and dared them to attack him. Abdul displayed more raw courage in those moments than Rakshan had seen in a long time. So, he decided Abdul was too valuable to allow him to die (even with an honorable, warrior’s death). Remember this… this attitude colors almost everything Rakshan does regarding Abdul for the rest of the story.
5. At this point, there was no civil war. All I had in mind was that there was a deep conspiracy going on in the Empire, and the Warlord was travelling abroad personally to “secure” something or other. I didn’t know what yet. The actual civil war was sparked by… you guessed it, Abdul. But that’s a ways off yet…

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The Kang Civil War

Characters

So, the guys are in Tarun… about to get slaughtered by the fish-heads. This is as good a time as any to outline who was in the party at this point.
We had:

Abdul of Arim 
Knife-fighter / revenant, all around crazy guy. Official Plot Starter and Short Guy (5′ 3″). Played by Patrick Cunningham (of Cobalt Commander fame). General concept: former slave with enough unfocused hate to be mean. Abdul started as a bloodthirsty bastard and Pat slowly crafted him into an all-around good guy. It took a while… and it was so gradual that we didn’t realize Pat was doing it (maybe Pat didn’t either). At this point in his career (before the war), Abdul is closer to bastard than good guy… but the midpoint happens sometime around the start of the war (when Abdul finds something worth fighting for and suddenly has a reason to be who he is…)
Flyn the Jaka 
Beastmaster, archer, Mandaquan student. Sound weird? Well, it was, kinda. Flyn is played by Chris Holmes (the creator of Rail, among other things). Flyn is an old Tal character that has been shuffled around in several campaigns… so he looks like a patchwork. Chris somehow managed a consistent persona despite his hodge-podge of abilities. In fact, he fused them in a way that none of us expected… turned Flyn into something of a Mystic, Zen Archer, type. It worked. We were all amazed and delighted.
Lucas the Gypsy 
Scalliwag, Con-Man, Flamboyant Rogue. That’s Lucas. Sarista Gypsy… pretty much just like the archetype. Lucas did became much larger than the archetype, eventually. In fact, he and his brothers became Tal folk heroes of popular myth (they were all named Lucas, so *all* their wild adventures got attributed to ‘Lucas the Gypsy’… he quickly became larger than life. In a distant future session, Abdul tells his grandchildren that he knew Lucas. “THE Lucas?”, they ask… heh heh, that was fun :) . Lucas was played by Patrick and myself (he was Pat’s creation, but was GM run some of the time).
Crush 
Thrall hand-to-hand expert. What more do ya want? He is just like his name suggests. Crush craves glory in combat (the Kang loved him) and is commited to following Abdul through every one of his insane plans (heck, the little guy gets it the coolest fights). Crush has a huge sun tattoo across his back (his tribal emblem) (anyone know where that’s from?… many virtual twinkies to any who guess right). He also has earned the Blood Tears (red triangular markings under his eyes that signify his bravery vs. superior numbers). Crush is played by the GM (which is me… jeez Thralls are fun to play). Aside: Crush’s brother, Torrent, was played by Chris in another campaign, which gave me some insights into playing Thralls well. Thanks Chris.
Kenjok 
Zandir swordsmage. Hm. What can I tell you about Kenjok? He was a casualty of the war. It wasn’t a tragedy either (I like character death to be a good tragedy if it *has* to happen). Kenjok was played by Hiren, and Hiren just didn’t seem to care either way whether Kenjok lived, died, got the plague, turned into an ogriphant… whatever. As long as he got to flip his sword around and cast a spell occaisionally. Not exactly a stunning role-playing performance to say the least. I think Hiren would agree with me, it wasn’t his best work. I won’t go into detail here. Just don’t be surprised if there is little mention of Kenjok in the story. He didn’t really do anything. I tried.. but, oh well… water under the bridge I suppose.

Okay, that’s the group. Onward…

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The Kang Civil War

Prelude

It was all an accident.

Honest. I didn’t mean to embroil the mightiest nation in Tal in a bloody seven-year civil war that would ultimately lead to the subdivision and conquering of part of the empire; medium scale genocide; and a shifting of the power structure of the entire continent. It was an accident.

We were playing Tal one night and I made a comment like, “There’s a few Kang traveling with the caravan… one of them looks older.” Just a throwaway bit of detail… something unusual, different from the standard Orgovians, Kasmir, and Djaffir that the party usually caravans with. I didn’t even think to myself, “why would three kang, one of them an older guy, be traveling way outside the empire [in south Cymril, heading for the Dark Coast]” Never crossed my mind. Until..

One of the players (Pat, I think… he plays the knife-fighter, Abdul) says, “Hmm. I wonder why three Kang, one of them an older guy, would be traveling way outside the empire like this?” Players say the darndest things.

So, out of nowhere, my mind says, “It’s the Warlord. The two with him are Dragonlords. One of the dragonlords is a weak puppet controlled by a Battlelord of his house. There’s a deep, dark conspiracy going on in the Kang Empire.” I thought, “Huh? What’s a Battlelord? Conspiracy?” My mind said, “Shut up. I’m thinking.” So, I shut up and put on my “Yes-the-GM-does-know-what-he’s-doing-after-all” face. To answer Pat, I said… “Yeah that’s strange, isn’t it?”

And we got on with the adventure (which was something about traveling through the Ahazu jungles and trying to stay in one piece. I don’t know the details… there where these merchants who were dead set on going through the jungle and they needed guides and guards… they had to meet a ship on the coast at a certain time… something like that… typical adventure for our party — we meet the weirdest merchants –). Turns out it’s the Kang’s ship that they’re meeting. The Kang (and the merchants) are traveling by way of the jungle so they won’t be seen on any of the normal trade routes. The party really doesn’t care why (at this point) they just want to live to see the ocean. Which they did (after dealing with an Imrian slaver subplot… Abdul has an old grudge against the fish-heads so it was appropriate… in fact, everything in our party revolves around Abdul… no one seems to mind).

So, they make it to the shore and find that the ship they are to meet has been captured by the slavers, and they capture the ship back (along with freeing the Ahazu slaves, and collecting some brass rings). The Kang sorta sit back and watch all this. The party, in a fit of greed, decide they’re gonna keep the Imrian Coracle, and sell it in Tarun where no questions will be asked. (they even figured out a way to get it there, but that’s a longer story) (also, the party wasn’t just being power-hungry, they actually needed funds at this point in the campaign in order to accomplish some of their long term goals) This does pertain to the War… stick with me.

So, the Kang come forward at this point and say, “Nope. The coracle is the property of the Empire as soon as we step on board and no one will stop us.” (major paraphrase). At this point, the Kang are sick of dealing with these foreign mercenaries, and are hoping to get rid of them. Doesn’t work. The party almost fought the Kang for the vessel (that would have been astonishingly short). I watched as my fine role-playing troupe degenerated into a bunch of money-monkeys chanting “gimme gimme gimme”. Ugly. But, what could I do? I bullied them.

“Say, guys? Kang are warlike and aggressive, right?”
“Right.”
“So, to live to middle age as a Kang means…”
“Oh. Okay. We don’t fight them.”
“Good idea.”

Jeez. Munchkin syndrome was not over, however. Instead of fighting, they decide to steal the darn thing once they reach Tarun. I am amazed at the underhandedness of my players, sometimes. (Unbeknownst to the players, the Kang are traveling to Tarun to make a very important deal with the Farad. They have contacts in the highest of places.)

So, forward to Tarun. The Tarun adventure could take up volumes… It would take me pages just to relate all the schemes the players had for stealing the Coracle. But, the really important thing is this: Before, entering port,one of the Kang comes out on deck and says “Go ahead, take the vessel, consider it payment for your services, and begone.” (another major paraphrase, Kang don’t exactly talk that way).

What? you ask. You just gave it to them? You didn’t teach them a lesson about greed or anything? Heh heh. Not so fast. You see, the Kang’s Sunra captain had this neat-o device called a spyglass. With his spyglass he had seen that there were several coracles in port at Tarun (slavers selling to the Farad) and it would be bad for them to show up with a stolen Imrian vessel (it would certainly ruin all hopes of remaining inconspicuous). So, they dumped the thing off on the players (who were happy… the fools! ha ha ha ha…. excuse me…).

So, the suckers, er, players sailed happily into Tarun port (trying like mad to steer the giant Kra). Until…

“Hey Flyn, aren’t those Imrian Coracles over there?”
“Um, yes. So are those. And those. And those.”
“Uh…”
“Turn around.”
“Are you kidding? I just convinced these freaking fish to go straight!”
“Never mind. They’ve already seen us.”

So we played Lets-Meet-The-Huge-Crowd-Of-Unhappy-Imrians-With-Their-Sympathetic-Farad- Soldier-Buddies. But, you’ve probably done that one a million times.

“‘We’ll sell the coracle’ you said. ‘It’s worth a small fortune’ you said. ‘They ask no questions in Tarun’ you said.”
“Shut up, I’ve almost got this lock picked.”
“With a piece of straw? Abdul, you’re picking the lock to our cell with a piece of straw. Where are your picks?”
“Strip search, remember? Now shut up… I can feel it giving…”
“You are a moron.”

Prison in Tarun is not a nice place. I won’t go into the gruesome descriptions I used in the game… let’s just say the party really wanted to get out. Like yesterday. Miraculously, they were freed only after two weeks in prison (enough to give them nightmares for the rest of their lives). Someone payed their freedom-price. This was good (they were free). This was bad (every Imrian in the city wanted them dead). Actually it was one of the Imrian’s main Farad supporters that had freed them (so his fish-head buddies could slaughter them).

The Farad approached them as someone in trouble with the Imrians, in need of mercenary help (right up the players alley). He invited to take them to his estate where they would be safe until they escaped the city together. I have never straight-faced lied to my players this badly before. They were very suspicious (naturally), but I lied and lied and lied. I lied in that “this is the way to go with the adventure” GM voice. I lied until they really believed that the “plot” (what plot?) depended on them helping this guy out. It was shameful, but this Farad was supposed to be slick. A lot slicker than I could pull off… so… I cheated (kinda). And they bought it. It was a miracle. It was such an obvious trap, I think they just wanted to believe it was for real… and they were desparate. So they accompanied him to his estate. Now…

This was the session that led to the War. Not causally, but the events of this session led me to invent the war and why the players would be involved (I was ultimately wrong about the second thing, however).

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